*cue “I think he likes it! Hey Mikey!” commercial* It was one of those games where I was genuinely sad after I finished it because I didn’t want the ride to be over. I was blown away by the wonderful story, the incredible soundtrack, the depth of the combat system (especially the weapon triangle, which was not something I had ever experienced in a game before), and the level of social immersion the player can have with the characters. Awakening is now easily one of my top 5 favorite games of all time. I adore both of those games to this day, so I figured I should give this on a try just to see how I liked it. My first experiences with tactical RPGs were both within the Final Fantasy realm, with Final Fantasy Tactics Advance followed by Final Fantasy Tactics: War of the Lions on PSP. At any rate, the person who gave me Awakening only knew that I liked RPGs from Japan, and thought I might like this one despite neither party really knowing anything about Fire Emblem. “Anime swordfighter” characters? Sign me up. Before receiving Fire Emblem: Awakening for Christmas in 2012, I had only heard of the series in references to it from Super Smash Bros. Many gamers have stories of unexpected introductions to games or franchises which have since become staples in their lives, and for me, Fire Emblem is definitely that. Building strong relationships draw new, more powerful soldiers to join your ranks and the loop starts over as you develop those recruits.‘No words – action’ was the lesson my mother taught me: as artists, we have the privilege of holding a mirror to the world, to engage, to question, to bring beauty to a complex universe. These complex abilities can really turn a fight in your favor when used wisely on the right soldier and in the right situation. Or Silas’ high-risk, high-reward Vow of Friendship power, which adds additional damage dealt and taken if he’s near another main character who has 50% or less health. For example, once Corrin has upgraded his class Nohr Prince to a Nohr Noble, his Draconic Hex spell can follow up standard attacks and add a bonus effect that significantly reduces an enemy’s stats, softening them up for a killing blow. And while each class has a specific role in a fight, you can unlock additional perks as your classes evolve, with some surprising effects. The personalities and stat bonuses add incredible depth to Fire Emblem Fates: Conquest’s carefully balanced battle system, because attack percentages and damage is affected by range, enemy class, and what allied characters are nearby. Decisions include choosing which soldiers to deploy, their weapons and loadout, and the right time to attack or run from enemies. Each choice made on the battlefield plays a critical role in winning a skirmish, but your actions can also have a larger impact on how units develop. Attacks are based around chance-to-hit percentages and hidden dice rolls, with a simple rock-paper-scissors ruleset to keep melee weapons and projectile attacks balanced: Swords and magic beat axes and bows, which are beaten by lances and hidden weapons, which are in turn vulnerable to swords and magic. In Conquest, you play the role of Corrin, a young noble born to the Hoshidos but raised by the Nohr who chooses to fight for his adopted brothers and sisters to find an end to the conflict.Ĭonquest’s tense decisionmaking on a grid-based battlefield is part of an intricate and addictive turn-based tactics loop. The two feuding families kick off a tumultuous and gut-wrenching campaign full of tough battles. The distinctly European flavor of the glory-seeking Nohr kingdom contrasts with the spiritual Japanese vibe of the peaceful Hoshido Clan for great looking, visually distinct battles and characters. Fire Emblem Fates’ beautiful anime graphics and superb audio are on par with 2013’s excellent Fire Emblem Awakening.
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